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International Journal of Game-Based Learning (IJGBL)
Open Access Journal
Clarivate Impact Factor 1.0

International Journal of Game-Based Learning (IJGBL)

This journal converted to Gold Open Access on January 1, 2023
Interim Editor-in-Chief: Wee Hoe Tan (UCSI University, Malaysia)
Indexed In: INSPEC, PsycINFO®, SCOPUS, Web of Science Emerging Sources Citation Index (ESCI) and 17 more indices
Published: Continuous Volume |Established: 2011
ISSN: 2155-6849|EISSN: 2155-6857|DOI: 10.4018/IJGBL
Latest Published Articles
Published: May 7, 2024
DOI: 10.4018/IJGBL.343525
Volume 14
Oriol Borrás-Gené, Raquel Hijón-Neira, Pedro Paredes-Barragán, Lucía Serrano-Luján
Educational escape rooms aims to motivate students, to strengthen knowledge and evaluate learning. Pre-service teachers enrolled in “Computer Science and Digital Competency” course shows lack of... Show More
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MLA

Borrás-Gené, Oriol, et al. "A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers." vol.14, no.1 2024: pp.1-17. http://doi.org/10.4018/IJGBL.343525

APA

Borrás-Gené, O., Hijón-Neira, R., Paredes-Barragán, P., & Serrano-Luján, L. (2024). A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers. , 14(1), 1-17. http://doi.org/10.4018/IJGBL.343525

Chicago

Borrás-Gené, Oriol, et al. "A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers," 14, no.1: 1-17. http://doi.org/10.4018/IJGBL.343525

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Mendeley
Published: Feb 8, 2024
DOI: 10.4018/IJGBL.338218
Volume 14
Ieva Gintere, Emmanouel Rovithis, Ágnes Karolina Bakk, Alvis Misjuns
The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents.... Show More
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MLA

Gintere, Ieva, et al. "ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming." vol.14, no.1 2024: pp.1-18. http://doi.org/10.4018/IJGBL.338218

APA

Gintere, I., Rovithis, E., Bakk, Á. K., & Misjuns, A. (2024). ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. , 14(1), 1-18. http://doi.org/10.4018/IJGBL.338218

Chicago

Gintere, Ieva, et al. "ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming," 14, no.1: 1-18. http://doi.org/10.4018/IJGBL.338218

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Mendeley
Published: Feb 7, 2024
DOI: 10.4018/IJGBL.337795
Volume 14
Matheus A. Cezarotto, Pamela N. Martinez, Ruth Constansa Torres Castillo, Theodore Stanford, Christopher Engledowl, Germain Degardin, Barbara Chamberlin
Mathematical learning has an important role and is often prioritized in education. In K-16 education, algebra is one of the most vital mathematical content domains: it represents one of the top... Show More
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MLA

Cezarotto, Matheus A., et al. "Open-Ended Mathematics Learning: Implications From the Design of a Sandbox Game." vol.14, no.1 2024: pp.1-19. http://doi.org/10.4018/IJGBL.337795

APA

Cezarotto, M. A., Martinez, P. N., Torres Castillo, R. C., Stanford, T., Engledowl, C., Degardin, G., & Chamberlin, B. (2024). Open-Ended Mathematics Learning: Implications From the Design of a Sandbox Game. , 14(1), 1-19. http://doi.org/10.4018/IJGBL.337795

Chicago

Cezarotto, Matheus A., et al. "Open-Ended Mathematics Learning: Implications From the Design of a Sandbox Game," 14, no.1: 1-19. http://doi.org/10.4018/IJGBL.337795

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Mendeley
Description, Mission, Scope & Coverage
Description:
The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary... Show More
Mission & Scope:
The mission of the International Journal of Game-Based Learning (IJGBL) is to promote knowledge pertinent to the design of Game-Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning. The main goals of IJGBL are to identify, explain, and improve the interaction between learning outcomes and... Show More
Coverage:
  • Adaptive games design for game-based learning
  • Design of educational games for people with disabilities
  • Educational video games and learning management systems
  • Game design models and design patterns for game-based learning
  • Instructional design for game-based learning
  • Integration and deployment of video games in the classroom
  • Intelligent tutoring systems and game-based learning
  • Learning by designing and developing video games
  • Learning styles, behaviors and personalities in educational video games
  • Mobile development and augmented reality for game-based learning
  • Motivation, audio and emotions in educational video games
  • Role of instructors
  • Virtual worlds and game-based learning
Editorial Policy
IGI Global holds its journals to the highest ethical practices. View Full Editorial Policy
IGI Global Open Access
When you publish under the OA model with IGI Global, you enable your work to be viewed by millions of readers worldwide immediately after publication and you are able to experience our personal support and commitment to editorial service. This includes:
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  • Cutting-Edge Technology: Proprietary Technologies & Integrations With Major Open Access Platforms
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  • Rapid Transformation: IGI Global is One of Few Publishers That Have Completed the Open Access Transition
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  • Medium-Sized, Yet Powerful: IGI Global Offers Advantages of a Medium-Sized Publisher With the Reach of a Larger Publisher
Article Processing Charges
Article Processing Charge (APC):

Payment of the APC fee (directly to the publisher) by the author or a funding body is not required until AFTER the manuscript has gone through the full double-anonymized peer review process and the Editor(s)-in-Chief at his/her/their full discretion has/have decided to accept the manuscript based on the results of the double-anonymized peer review process. 

What Does IGI Global's Open Access APC Cover?

In the traditional subscription-based model, the cost to the publisher to produce each article is covered by the revenue generated by journal subscriptions. Under OA, all the articles are published under a Creative Commons (CC BY) license; therefore, the authors or funding body will pay a one-time article processing charge (APC) to offset the costs of all of the activities associated with the publication of the article manuscript, including:

  • Digital tools used to support the manuscript management and review process
  • Typesetting, formatting and layout
  • Online hosting
  • Submission of the journal's content to numerous abstracts, directories, and indexes
  • Third-party software (e.g. plagiarism checks)
  • Editorial support which includes manuscript tracking, communications, submission guideline checks, and communications with authors and reviewers
  • All promotional support and activities which include metadata distribution, press releases, promotional communications, web content, ads, fliers, brochures, postcards, etc. for the journal and its published contents
  • The fact that all published articles will be freely accessible and able to be posted and disseminated widely by
    the authors
  • Professional line-by-line English language copy editing and proofreading*

*This service is only performed on article manuscripts with fully paid (not discounted or waived) APC fees.

APC Subsidizing and Funding

To assist researchers in covering the costs of the APC in OA publishing, there are various sources of OA funding. Additionally, unlike many other publishers, IGI Global offers flexible subsidies, 100% Open Access APC funding, discounts, and more. Learn More

Open Access Funding Resources
IGI Global recognizes that many researchers may not know where to begin when searching for OA funding opportunities. IGI Global recently launched an Open Access Funding Resources page for researchers to browse. This page provides a comprehensive list of OA funding sources available for researchers to secure funds for their various OA publications.
Submit to This Journal
This journal is currently actively seeking new submissions. Interested authors should ensure that their article manuscript adheres to the journal's submission guidelines and before you write page, which include originality of the manuscript, APA formatting information and examples, manuscript requirements, and more. To submit an article for consideration, please begin the submission process below.
Contact
Submission-Related Inquiries
Dr. Wee Hoe Tan
Interim Editor-in-Chief
International Journal of Game-Based Learning (IJGBL)
Email: tanwh@ucsiuniversity.edu.my


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For inquiries involving pre-submission concerns, please contact the Journal Development Division:
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Archiving
All of IGI Global's content is archived via the CLOCKSS and LOCKSS initiative. Additionally, all IGI Global published content is available in IGI Global's InfoSci® platform.
Ownership and Management

The International Journal of Game-Based Learning (IJGBL) is owned and published by IGI Global.

International Journal of Game-Based Learning (IJGBL) is editorially independent, with full authority of the journal's content falling to the Editor-in-Chief and the journal's Editorial Board.

The In-House Editorial Office manages the publishing operations of the journal.

IGI Global
701 East Chocolate Avenue
Hershey, PA 17033
USA

Principal Contact
Grace Long
Managing Editor of Journal Development
IGI Global
Phone: (717) 533-8845 ext. 147
E-mail: glong@igi-global.com

Support Contact
Tessa Eberlein
Development Editor - International Journal of Game-Based Learning (IJGBL)
IGI Global
Phone: 717-533-8845
E-mail: teberlein@igi-global.com